The Witcher iii contains many areas that are inaccessible by whatsoever means other than swimming or sailing. Swimming can't be advised in more treacherous waters, and so scan the shorelines for an bachelor boat and fix those sealegs.

The perils of voyages across the Continent are naught to be taken lightly, lest one finds themselves on a sinking ship far out at bounding main. To ensure a safety passage and avoid falling casualty to the multitude of terrors lurking below the surface, read upward on this compilation of all things boating earlier setting canvas.

Updated August 15, 2021, By Kim Dailey: The seas remain equally treacherous equally ever, and the popularity of the Witcher iii is as unwavering. With this in heed, we've updated this guide to brand certain your sea voyages become as smoothly as possible.

Nautical Navigation - Gunkhole Controls In The Witcher three

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Boats are unproblematic enough to lath; simply walk right onto them. If Geralt finds himself already in the water, he may swim up to the side of the boat and boost himself aboard with the aforementioned controls you employ to bound.

To take control of the gunkhole, proceed to the captain and press the appropriate button when prompted. Below are the boat controls across the diverse platforms.

Activity PC X-Box/ Nintendo Switch PS4
Accept Helm Eastward A X
Leave Captain E B O
Steering A,W,D Left joystick Left joystick
Finish/ Reverse S Ten (X-Box), Y (Switch) Square
Dispatch Left Shift A X

For an extra speed boost, double-tap the control while accelerating -- similar to making Roach sprint.

Fast Travel By Boat In The Witcher 3

Boats also provide some other grade of fast travel, aside from the usual signposts. However, equally i might look with a water-bound vessel, it can only travel by water-accessible routes.

To use this nautical fast travel, open the World Map while sitting at the helm of a boat. Whatsoever shore marked with an anchor is a plausible destination.

Sailing Requires Constant Vigilance

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Via youtube.com

Equally you may expect, manning a gunkhole is all but smooth sailing in The Witcher iii. Aside from navigating the vessel safely, Geralt volition also need to fence with the number of natural threats he will face up at bounding main.

Similar to equipped gear, impairment to the gunkhole Geralt is currently sailing volition appear on the left side of the screen with a diagram of the boat divided into quadrants and any damage suffered to each section depicted in varying shades of orange and red.

Avoid Shallow Waters & Debris

Boats can sustain damage and may even sink afterwards enough wear and tear, which tin be inflicted on the vessel in a number of ways. Maybe the well-nigh credible threats are running aground on rocks, logs, and other submerged debris.

This as well means you should exist wary of sailing in shallow waters or docking the boat along a shore. If you lot are too hasty nigh making shore, Geralt will damage the gunkhole as if he ran afoul of a rocky reef and the vessel may not be fit to set sail once more.

Look Out For Hostile Threats

Seafaring monsters tin can quickly practice a number on boats too, pregnant Geralt can never allow his guard downward, fifty-fifty when at the helm. The nearly common threats he'll accept to confront will exist Drowners, and Sirens in more treacherous waters.

To avoid getting shipwrecked by these sea monsters, Geralt will have to do some multitasking, and the but way to defend the boat while at the helm is with the crossbow. Geralt can burn down a crossbow while at the captain past using the heart mouse button or the "R/RB/R1" button on controllers.

Because of Geralt'due south limited tactics while sailing he will accept little choice but to approach all hostile threats the same manner. Still, we can give you a couple of general pointers.

  • Practise non try to aim the crossbow. The crossbow's car-aim is far more efficient, not to mention accurate than manually aiming.
  • By relying on auto-aim, Geralt volition salve precious time and spare crucial deterioration to the boat.
  • You volition need to guide Geralt'south focus in the full general direction of the threat, so it'south helpful to know where a sudden assault may come from.
  • As with any other enemies, aquatic hostiles will appear as cerise bleeps on the mini-map merely while Drowners can only assault from the waters beneath, Sirens are at home in both the body of water and skies.

With attacks plausible from all sides you'll demand to rely on the audio cues the game gives you. Naturally, y'all'll hear a voracious splash when either Drowners or Sirens assail from the water and aggressively brainstorm ripping at the sides of the dinghy.

This is the greatest threat to the boat's soundness equally these assaults direct target the vessel rather than Geralt. When yous hear the piercing weep of a Siren, it is usually a tell-tale sign of an aeriform set on, so plow Geralt'southward attending to the skies in training to swiftly burn down off a few bolts.

Voyages across the Continent are far from a 5-star cruise. None the less they are necessary throughout Geralt's travels. To avoid going the way of Ciri'due south mother, Pavetta, witchers' should hold fast to this nautical cognition and brace themselves for stormy seas.

Sources: Witcher Fandom, gosunoob

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